Things Learned During Deadlands Noir Campaign

So last week I finished the Deadlands Noir campaign that I was running. Some of these items are generic Savage Worlds ideas and some of them are more specific to the setting or genres covered by Deadlands Noir. Continue reading “Things Learned During Deadlands Noir Campaign”

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Impressions of the Savage Worlds Science Fiction Companion

So I have been working my way through this book lately and wanted to get some of my thoughts down on it. Overall, I thought it was a really good set of basic rules for a Science Fiction game, with one notable exception that I will come back to later. Continue reading “Impressions of the Savage Worlds Science Fiction Companion”

Deadlands Noir Session 28 Notes

So we after a four-week break, we pick up where the game left off with the cooling corpse of Deacon Graves before the group and Reverend Stilson having moved back into his office area and out of sight.

Greyson rushes through the door but doesn’t see the Reverend. Continue reading “Deadlands Noir Session 28 Notes”

Impressions of Lankhmar Savage Foes of Newhon

So today I finished reading Lankhmar Savage Foes of Newhon. It was a book that has been on my to buy list for quite a while. It wasn’t what I expected based on the title, but still an interesting book and it did expose me to a a number of stories that I haven’t read set in Lankhmar. Anyway, here are some of my thoughts on the book.

Using Savage Foes of Newhon

So this chapter provides an overview of what is to come in the book. We get suggestions of using some of the characters in the next chapter as rivals, patrons, victims to be rescued, and villains in your own stories.

Friends and Foes

This chapter contains a large number of characters from the various stories that the characters might encounter during their stay in Lankhmar and the further explorations of the world of Newhon. Some of these characters from the stories were killed during the story they appeared in and some survived. This is by far the largest chapter in the book and exposed me to how little I have actually read of the stories of these characters.

I will say that my favorite characters in this chapter are the intelligent rats of Under Lankhmar.

Bestiary

This chapter covers the special monsters from the stories that the characters might encounter. There are not a lot of these, because most of the enemies that Fafhrd and the Grey Mouser fought were humans.

Of the monsters described, it was interesting seeing how they stated up the Cloud of Hate, Dead Master Thieves, and the Gods of Lankhmar.

A number of the monsters included were natural animals like horses, wolves, bears, and boars. Also included in the monster section are some natural hazards like quick sand, crevasses and blizzards.

Adventure Generator

This chapter provides a simple adventure generator for the times when you don’t want to use any of the ones in this book or in the Savage Tales of the Thieves Guild book. These adventures are entirely generated with dice or by picking which means it misses my favorite tool with the cards, but still provides a good mix of seed ideas that can be crafted into an impressive collection of stories for you to use.

Savage Tales

This chapter provides three additional adventures for use. The first has the group hired to deal with a haunting at one of their hangouts, the second deals with them being setup as the fall guys, and the third which is the longest one deals with breaking into a dead wizard’s treasure vault, and is based on of a story about one of Fafhrd’s and the Grey Mouser’s adventures. They are all good and appropriate for the setting.

In conclusion, I really did not expect this book to spend so much time detailing characters from the stories up front, but thinking back about the stories, those are the most common antagonists for the heroes so it does make sense. I also like the inclusion of the Adventure Generator, it was something that felt missing from the other two books in the series and is something that I have come to expect from Savage Worlds settings.

Wild West Wizard of Oz Scarecrow

So here is the Wild West Wizard of Oz Scarecrow that I painted over the weekend. I spent a lot of time doing watered down coats of brown for it slowly building up the color. With the wood bones sections of it I pushed darker colors into and focused on lighter colors of brown for the rags that it is wearing. I also experimented with the brown, black, and red inks that I got at the same time as this figure. I like how the red ink is just barely noticeable in the eyes and mouth where I put it. Anyway, you can find the miniature here.

Savage Potter Session 9

When we resume the game, we find out it is a Friday evening. After spending dinner making numerous observations about how the school is run, who has transferred from Hogwarts and who is missing, Lilith includes Lucy and I with the rest of the group that is going on the ferry to the town for ice cream before curfew. Continue reading “Savage Potter Session 9”

Impressions of Straw Boss

Straw Boss┬áis a new FATE World of Adventure that deals with those who battle the supernatural in a modern setting by binding a supernatural being to themselves so that they can battle others. It is a bit like a low powered Dresden Files. Since this is a genre that I find fascinating, I picked it up as a PWYW item (Pay What You Want) in PDF format and it is definitely worth looking into. Continue reading “Impressions of Straw Boss”