A Deadlands scenario for Phoenix, AZ

Notes: This scenario is partially inspired by the Laundry Files Atrocity Archives and knowledge of the Indian Schools system that was put in place to erase the Native American culture during the late 19th and early 20th century. I am using the format that I have in the past used with Monster of the Week mysteries and added a count down clock at the end to give some ideas for the pacing of the scenario.

Hook: Children at the Phoenix Indian School have been disappearing during the night.

Monster: Wellington Rich (Whateley)
Description: A elderly man wearing a a fancy suit and using a cane. He sees the school as a source of ingredients to make scrimshaw guns that he will give to other members of the family to increase the chaos they can cause.
Type: Torturer
Attributes: Agility d6, Smarts d10, Spirit d10, Strength d4, Vigor d4
Skills: Fighting d6, Persuasion d8, Shooting d8, Spellcasting d10

Charisma: -4; Grit: +2; Pace: 5; Parry: 5; Toughness: 4;

Hindrances: Elderly, Mean
Edges: Arcane Background (Magic), New Power, Power Points, Power Points, New Power, New Power, Whateley Blood

Powers: Blast, Bolt, Deflection, Entangle, Hunch, Puppet
Power Points: 20

Gear: Fancy Suit, Derringer (5/10/20, 2d6, RoF 1, Shots 2, AP 1)

Bystanders:

Name Role Type Information
John Ten year old boy from the Indian school. Victim – To put themselves in danger. First victim to die, was friends with Sarah, Paul and Juddith.
Sarah Eleven year old girl from the homeless shelter. Witness – To reveal information. Knows John, and is friends with Paul and Juddith. She suspects Wellington Rich is behind the disappearances, but will not tell the adults without convincing.
Paul Nine year old boy Victim – To put themselves in danger. Potential second victim unless the posse can save him.
Juddith Ten year old girl. Witness – To reveal information. Learning how to defend herself from Sarah, potential third victim unless the posse can save her.
Peter Eight year old boy Gossip – To pass on rumors. Knows that Sarah and Juddith know what is going on, he does not know the details.
Gavin School grounds keeper Witness – To reveal information. Knows that John, Sarah, Paul, Juddith, and Peter are often together when not otherwise occupied at the school and that Sarah and Juddith have been spending a lot of time together. Suspects something strange is happening with the disappearances of the kids.
Elizabeth Eight year old girl Victim – To put themselves in danger. Just arrived at the school, she has received several beatings for breaking the rules already. Sarah and Juddith are trying to help her learn the ropes.
William One of the two clerks Skeptic – To deny supernatural explanations. Knows that a child disappears each month, but doesn’t know what is going on.
Arthur One of the two clerks Gossip – To pass on rumors. Knows that a child disappears each month, saw a child two months ago entering Mr. Rich’s home that was never seen again.

Locations:

Name Type Motivation Description Fear Level
Phoenix Indian School: Administration Hub To reveal information A large building that contains an auditorium and an office that with two clerks in it. Level 3
Phoenix Indian School: Boys dorms Prison To constrain and prevent exit A long narrow building with two floors, the first floor has tables and benches and the upper floor has rows of bunk beds with chests for clothing at the foot of the beds. Level 3
Phoenix Indian School: Girls dorms Prison To constrain and prevent exit A long narrow building with two floors, the first floor has tables and benches and the upper floor has rows of bunk beds with chests for clothing at the foot of the beds. Level 3
Phoenix Indian School: Superintendents home Hellgate To create evil On the surface this is a very nicely appointed two-story house where Wellington Rich lives, but as you get past the public areas of the house, the furnishings and decor start to turn more disturbing and exotic. Level 4

Countdown:

Day Sarah tries to convince Elizabeth about the precautions needed to prevent the disappearances that are occurring.
Shadows Wellington Rich starts collecting the needed ingredients to call John to him
Dusk Wellington sacrifices John as part of his work to create the Scrimshaw Gun.
Sunset Wellington sacrifices Elizabeth as part of his work to create the Scrimshaw Gun.
Nightfall Sarah or Juddith tells the posse about Wellington gathering personal items from each of the children that vanished.
Midnight Wellington completes the Scrimshaw Gun and uses it on the children still at the school.

The Scrimshaw Gun: This is a gun made from the bones of children that have been ritually killed. The bones are shaped into a pistol using delicate alchemical processes and hardened to resist breaking. To use the gun, roll shooting to activate and hit, the effects are a burst of screaming tormented souls that tear at the life of those in the area of effect. On a roll of a 1 on the shooting dice, the gun blows up in a medium burst centered on the user doing 2d10 damage, and they do not get to dive for cover. Scrimshaw Gun ( Burst Template, 2d10, RoF 1, Ammo unlimited, blows up on a shooting roll of 1).

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Author: Hours without Sleep

I am a professional software tester, who has an interest in programming, computers, role-playing games, history, and reading in general. This is my third attempt at keeping a blog, and I am going to try putting all of my thoughts in one place, and see how it goes.

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