Notes: This scenario is partially inspired by the Laundry Files Atrocity Archives and knowledge of the Indian Schools system that was put in place to erase the Native American culture during the late 19th and early 20th century. I am using the format that I have in the past used with Monster of the Week mysteries and added a count down clock at the end to give some ideas for the pacing of the scenario.
Hook: Children at the Phoenix Indian School have been disappearing during the night.
Monster: Wellington Rich (Whateley)
Description: A elderly man wearing a a fancy suit and using a cane. He sees the school as a source of ingredients to make scrimshaw guns that he will give to other members of the family to increase the chaos they can cause.
Attributes: Agility d6, Smarts d10, Spirit d10, Strength d4, Vigor d4
Skills: Fighting d6, Persuasion d8, Shooting d8, Spellcasting d10
Charisma: -4; Grit: +2; Pace: 5; Parry: 5; Toughness: 4;
Hindrances: Elderly, Mean
Edges: Arcane Background (Magic), New Power, Power Points, Power Points, New Power, New Power, Whateley Blood
Powers: Blast, Bolt, Deflection, Entangle, Hunch, Puppet
Power Points: 20
Gear: Fancy Suit, Derringer (5/10/20, 2d6, RoF 1, Shots 2, AP 1)
|John||Ten year old boy from the Indian school.||Victim – To put themselves in danger.||First victim to die, was friends with Sarah, Paul and Juddith.|
|Sarah||Eleven year old girl from the homeless shelter.||Witness – To reveal information.||Knows John, and is friends with Paul and Juddith. She suspects Wellington Rich is behind the disappearances, but will not tell the adults without convincing.|
|Paul||Nine year old boy||Victim – To put themselves in danger.||Potential second victim unless the posse can save him.|
|Juddith||Ten year old girl.||Witness – To reveal information.||Learning how to defend herself from Sarah, potential third victim unless the posse can save her.|
|Peter||Eight year old boy||Gossip – To pass on rumors.||Knows that Sarah and Juddith know what is going on, he does not know the details.|
|Gavin||School grounds keeper||Witness – To reveal information.||Knows that John, Sarah, Paul, Juddith, and Peter are often together when not otherwise occupied at the school and that Sarah and Juddith have been spending a lot of time together. Suspects something strange is happening with the disappearances of the kids.|
|Elizabeth||Eight year old girl||Victim – To put themselves in danger.||Just arrived at the school, she has received several beatings for breaking the rules already. Sarah and Juddith are trying to help her learn the ropes.|
|William||One of the two clerks||Skeptic – To deny supernatural explanations.||Knows that a child disappears each month, but doesn’t know what is going on.|
|Arthur||One of the two clerks||Gossip – To pass on rumors.||Knows that a child disappears each month, saw a child two months ago entering Mr. Rich’s home that was never seen again.|
|Phoenix Indian School: Administration||Hub||To reveal information||A large building that contains an auditorium and an office that with two clerks in it.||Level 3|
|Phoenix Indian School: Boys dorms||Prison||To constrain and prevent exit||A long narrow building with two floors, the first floor has tables and benches and the upper floor has rows of bunk beds with chests for clothing at the foot of the beds.||Level 3|
|Phoenix Indian School: Girls dorms||Prison||To constrain and prevent exit||A long narrow building with two floors, the first floor has tables and benches and the upper floor has rows of bunk beds with chests for clothing at the foot of the beds.||Level 3|
|Phoenix Indian School: Superintendents home||Hellgate||To create evil||On the surface this is a very nicely appointed two-story house where Wellington Rich lives, but as you get past the public areas of the house, the furnishings and decor start to turn more disturbing and exotic.||Level 4|
|Day||Sarah tries to convince Elizabeth about the precautions needed to prevent the disappearances that are occurring.|
|Shadows||Wellington Rich starts collecting the needed ingredients to call John to him|
|Dusk||Wellington sacrifices John as part of his work to create the Scrimshaw Gun.|
|Sunset||Wellington sacrifices Elizabeth as part of his work to create the Scrimshaw Gun.|
|Nightfall||Sarah or Juddith tells the posse about Wellington gathering personal items from each of the children that vanished.|
|Midnight||Wellington completes the Scrimshaw Gun and uses it on the children still at the school.|
The Scrimshaw Gun: This is a gun made from the bones of children that have been ritually killed. The bones are shaped into a pistol using delicate alchemical processes and hardened to resist breaking. To use the gun, roll shooting to activate and hit, the effects are a burst of screaming tormented souls that tear at the life of those in the area of effect. On a roll of a 1 on the shooting dice, the gun blows up in a medium burst centered on the user doing 2d10 damage, and they do not get to dive for cover. Scrimshaw Gun ( Burst Template, 2d10, RoF 1, Ammo unlimited, blows up on a shooting roll of 1).