Ghuls are a desert-dwelling, shapeshifting demon that lure unwary people into the deserts or abandoned places to kill and eat them. Traditionally they appear as attractive woman to lure their victims away from help, and then they
transform into hyenas to kill and eat their victims. In their natural form they are hunchbacked humanoids with pale leathery skin and a bestial appearance. They usually travel in packs of 3-6 (1d4+2).
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d8, Persuasion d8, Shooting d6, Stealth d6, Survival d8, Tracking d8
Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Strength + d4), M1893 Mauser 7.65mm (24/48/96, 2d8, RoF 1, AP 1, Shots 5, Snapfire)
- Fast Regeneration: Ghul’s may attempt natural healing rolls every round unless they are killed with one blow. This occurs weather the Ghul is a Wild Card leader or an Extra. If the latter, a downed Ghul actually returns to action if it heals itself ( and is not Shaken – even if it was before being Incapacitated).
- Shapechanger: A Ghul has two alternate forms, one an attractive human used to lure victims out so that they can be killed and the other is a large Hyena. This requires an action and a Spirit roll.
- Attractive human form: +2 to Charisma
- Hyena: Change shape into a large hyena gaining a Pace of 8 and a running die of d10. They also gain a d6 bite attack.
- Weakness (First attack): The first attack to hit a Ghul, if it kills it causes the creature to stay dead, otherwise its fast regeneration starts and continues until it has died and comeback. Then it stops until it is next hit (again unless that hit kills it out-right) or it is fully healed.