Here is a new monster for your Weird War I, Weird Wars Rome or Ripper’s Resurrected games set in the middle east. You can find some information about this figure here, but I have changed it so that it is no longer a unique creature, but a demonic race that can be used in numbers if you wish. They can be either wild cards or extras, but the leader of a group of them should always be a wild card.
The zahhak were once human like anyone else, until they were cursed. To this day, the zahhak still appears human at first glance, but when they are angered, or are hungry, their true monstrous nature is revealed as a large black snake that grows out of each of his shoulders. These snakes must consume human brains every day, or they will try to consume the human head which causes them great pain, but does not kill them since they heal too quickly. This leads all the zahhaks to become killers, always looking for their next victim.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d8, Shooting d6, Stealth d6, Survival d8, Tracking d8
Pace: 6; Parry: 5; Toughness: 5
Gear: Appropriate gear for the time period (in Weird Wars Rome, a sword and maybe some armor, in other settings, they will probably have some time of gun and at least a knife)
- Slow Regeneration: A zahhak make a natural healing check every day.
- Improved Frenzy: A zahhak can make two attacks without penalty, one from each snake head, or one from a snake head and the other from whatever weapon it happens to be carrying at the time.
- Poison [Venomous]: the snake head bites are poisonous.
- Bite: Strength damage.
- Weakness: The zahhak must kill a human each day to feed the snakes on the brains, if the zahhak does not do this, the snakes will attack the human head tearing at it, but not killing it until they drive it to attack and kill the nearest human. In this state, all attacks will be wild attacks, until the zahhak or its victim are dead and the snakes have eaten.