Rifts Design Diary 3 for Savage Worlds

Today a third design diary was released for the Rifts for Savage Worlds kickstarter today, and you can find it here. This one did not talk about the mechanics as the last two have, but covered the reasons why they chose the timeline for the book that they did. Part of the reason that they choose to set the book in the time period just after the destruction of Tolkeen is that the power vacuum that is created increases the need to for heroes to step forward and defend the weak, and to fight back against the forces arrayed against those that just want to live in peace.

This decision was also tied into the creation of the “Tomorrow Legion”, this is the savage worlds entry point for the players giving a reason for a disparate group of heroes to work together to build a better world. This group sounds like it is meant to be similar to the Rippers of the Rippers Resurrected settings, or the Twilight Legion from the Weird War series. A group that can provide support, information, and maybe a little direction for the heroes.

Now neither of these things are needed for the game. You can easily run a campaign without interacting with the Tomorrow Legion, just having the players be mercenaries or scavengers trying to eek out an existence out among the wilds. Or maybe dealing more specifically with any of the different powers of the world. Possibly exploring the moral dilemmas of working with the Coalition States. But none of these options are as true to the normal themes of Savage Worlds as the default expectations that are going to be in the book.

As of the time that I am writing this, the kickstarter is down to its last four days. They are working through a series of “One sheet adventures”, two for each rank of characters. They have already achieved the two novice ones, and one of the seasoned, with the second likely to fall sometime later tonight or early tomorrow. At this point the campaign appears to be wildly successful, and likely to at least finish off unlocking the next six one sheets. At this point all I can say is that I am looking forward to seeing how much higher the funding will go, and that I can’t wait to see what is put out when the PDFs of it are released sometime in July (the kickstarter was delayed three to four weeks when the larger Player’s Guide was unlocked at $300,000).

So if this is a setting that you might be interested in, please check out the kickstarter here, there is still a little time left.

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Author: Hours without Sleep

I am a professional software tester, who has an interest in programming, computers, role-playing games, history, and reading in general. This is my third attempt at keeping a blog, and I am going to try putting all of my thoughts in one place, and see how it goes.

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