Ideas for Savage 7th Sea Dueling Styles or 7th Sea in Savage Worlds Part II

I have been thinking about how to model the fencing styles and the duelist guild in 7th Sea, and after some thought, this is what I came up with so far. I am not sure how well any of these are balanced with other edges, and it is quite possibly that these will continue to evolve as I think about them and if I actually get around to running games in this setting.

Edge Duelist Guild Member

Requirements: Novice, Fighting d8+
With this edge, you are a member of the duelist guild giving you contacts with other guild members, as well as the right to initiate duels. You are expected to wear a pin signifying your membership in the duelist guild at all times, though it doesn’t have to be visible. You also get access to the following school specific edges based on which school or schools you train in.

Aldana Style

Edge Aldana Ruse

Requirements: Duelist Guild Member

When wielding a fencing weapon in one hand and nothing else, you get +2 to damage.

Ambrogia Style

Edge Veronica’s Guile

Requirements: Seasoned, d6 Smarts, Duelist Guild Member

When wielding a dagger in your right hand and a fencing sword in your left, you may spend a benny to add a d6 to a fighting roll.

Boucher Style

Edge Boucher Step

Requirements: Seasoned, Duelist Guild Member

When wielding a dagger or knife in one hand and nothing in the other or when wielding a dagger or knife in each hand, they can make one extra attack with one of the weapons at -2.

Donovan Style

Edge Donovan’s Bulwark

Requirements: Duelist Guild Member

When wielding a longsword, mace or other similarly weighted weapon, you may substitute yourself as the target of an attack if the victim is adjacent to you.

Drexel Style

Edge Drexel Stance

Requirements: Duelist Guild Member

When wielding a two-handed weapon, at the beginning of each round, you can make a choice to switch between the Bittner Stance (+1 to Toughness), Metzger Stance (+1 to Parry), or Gerbeck Stance (+1 to damage). You can only change stances at the beginning of the round.

Eisenfaust Style

Edge Iron Reply

Requirements: Seasoned, Duelist Guild Member

When wielding a long sword in one hand and a panzerhand in the other, you may make one free attack at -2 when a foe fails a fighting attack against you.

Leegstra Style

Edge Leegstra’s Crash

Requirements: Duelist Guild Member

When wielding an Axe, Hammer, Longsword or like weapon in each hand, you get +2 to damage.

Mantovani Style

Edge Mantovani Flay

Requirements: Duelist Guild Member

When wielding a whip, you may perform the disarm maneuver with no penalty to hit the arm (a straight Fighting roll without the called shot penalty).

Mireli Style

Edge Mireli’s Revision

Requirements: Duelist Guild Member

When wielding a slashing weapon such as a saber, cutlass or even a hatchet in one or both hands, you can make a push attack and cause strength damage + 1 as if they had a small shield.

Sabat Style

Edge Sabat Gambit

Requirements: Seasoned, Duelist Guild Member

When wielding a heavy curved saber in one hand, you can spend a benny to do an extra d6 damage.

Torres Style

Edge Matador’s Flourish

Requirements: Duelist Guild Member

When wielding a fencing weapon in one hand and nothing in the other and while wearing a long cloak, you can treat the cloak as a small shield.

Valroux Style

Edge Valroux Press

Requirements: Duelist Guild Member

When wielding a fencing weapon in your right hand and a dagger in your left, you can perform a free taunt action.

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Author: Hours without Sleep

I am a professional software tester, who has an interest in programming, computers, role-playing games, history, and reading in general. This is my third attempt at keeping a blog, and I am going to try putting all of my thoughts in one place, and see how it goes.

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