So today I finished reading Lankhmar Savage Foes of Newhon. It was a book that has been on my to buy list for quite a while. It wasn’t what I expected based on the title, but still an interesting book and it did expose me to a a number of stories that I haven’t read set in Lankhmar. Anyway, here are some of my thoughts on the book.
Using Savage Foes of Newhon
So this chapter provides an overview of what is to come in the book. We get suggestions of using some of the characters in the next chapter as rivals, patrons, victims to be rescued, and villains in your own stories.
Friends and Foes
This chapter contains a large number of characters from the various stories that the characters might encounter during their stay in Lankhmar and the further explorations of the world of Newhon. Some of these characters from the stories were killed during the story they appeared in and some survived. This is by far the largest chapter in the book and exposed me to how little I have actually read of the stories of these characters.
I will say that my favorite characters in this chapter are the intelligent rats of Under Lankhmar.
This chapter covers the special monsters from the stories that the characters might encounter. There are not a lot of these, because most of the enemies that Fafhrd and the Grey Mouser fought were humans.
Of the monsters described, it was interesting seeing how they stated up the Cloud of Hate, Dead Master Thieves, and the Gods of Lankhmar.
A number of the monsters included were natural animals like horses, wolves, bears, and boars. Also included in the monster section are some natural hazards like quick sand, crevasses and blizzards.
This chapter provides a simple adventure generator for the times when you don’t want to use any of the ones in this book or in the Savage Tales of the Thieves Guild book. These adventures are entirely generated with dice or by picking which means it misses my favorite tool with the cards, but still provides a good mix of seed ideas that can be crafted into an impressive collection of stories for you to use.
This chapter provides three additional adventures for use. The first has the group hired to deal with a haunting at one of their hangouts, the second deals with them being setup as the fall guys, and the third which is the longest one deals with breaking into a dead wizard’s treasure vault, and is based on of a story about one of Fafhrd’s and the Grey Mouser’s adventures. They are all good and appropriate for the setting.
In conclusion, I really did not expect this book to spend so much time detailing characters from the stories up front, but thinking back about the stories, those are the most common antagonists for the heroes so it does make sense. I also like the inclusion of the Adventure Generator, it was something that felt missing from the other two books in the series and is something that I have come to expect from Savage Worlds settings.