So this book finally made it to the top of my reading queue, and I just finished it. there are a lot in this book that I really enjoyed. Once I got started reading it, I kept thinking that is a cool idea, I should find some way to use it over and over again. Continue reading “Impressions of Nations of Theah Vol. 2”
So I just finished reading the preview for this book and so I wanted to write down some of my impressions for this book. Overall I liked it, the artwork has been consistently good, and they added rune magic back into the setting which I am really happy about. Continue reading “Impressions of Nations of Theah Vol 1”
So this is the third book that was delivered as part of the 7th Sea kickstarter that I backed last year. It covers various island territories. I still haven’t read the first edition version of this book, so I don’t have a point of reference to compare it to, but this one does continue the pattern of high quality of books for this system. Continue reading “Impressions of Pirate Nations Second Edition”
This is the latest book to be finished for the new 7th Sea line. It is a quick read since just about half the page count is taken up by art and character stats (both heroes and villains as the title describes). The main complaint that I have seen and I do agree with is that the artwork for the characters is not of the same quality as the artwork from the core book, or even the non-character artwork. It is not horrible, but it is not something that I am particularly thrilled with either. Now for where this book does shine, the characters and villains, but first the start. Continue reading “Impressions of Heroes and Villains for 7th Sea Second Edition”
A couple of days ago I wrote briefly about the 7th Sea Second Edition’s story mechanic for character advancement. I know I didn’t cover it in much depth then, but now I want to spend some time examining more closely how it could be used in Savage Worlds and this time provide an example of how it might work, including some alternate ideas as to how this could be used. First off though the basic idea behind the mechanic in the 7th Sea is that each characterduring creation defines a story with a concept and a goal, and the goal includes the reward for completing the story. Continue reading “Stories for Savage Worlds”
So I just finished reading the new 7th Sea Second Edition backer preview and I thought I would write down my impressions. The first thing that comes to mind is that I an very happy with the changes that where done to the main continent that the game takes place on. A month or so ago, I read both the GM’s Guide and the Player’s Guide for first edition, and I remember not being terribly inspired by any of the nations. I mean I still thought they were well Continue reading “7th Sea Second Edition Impressions”
I have been reading the new 7th Sea Second edition kickstarter preview over the last week or so, and while I haven’t finished it yet, I have gotten through just over the first half of it. I will do more of a review once I finish reading it, but I wanted to spend a little bit of time talking about the character advancement mechanic for the game.