I have been looking forward to this book as soon as I heard hints of it a year or more ago. And while I had nothing to go on other than a title, I wanted to see how Fate Core would handle the Cthulhu mythos and the horror aspects of game play. So while this game wasn’t what I was expecting which was a more traditional Call of Cthulhu style game, it has turned out to be so much more.
I didn’t back a lot of stuff from the Bones 4 kickstarter, I mostly just got the Core Set and the Wraiths set. While I would prefer less putting together of miniatures, especially you armored goblins (which were a bit of a pain). I do like a lot of the dynamic poses that having miniatures come in multiple pieces gives you.
With the new adventure edition, and the new Interface Zero 3.0 Edition being Kickstarted for it, I am seeing some ideas that I was first introduced to in various versions of Fate making their way into Savage Worlds, and I think that this is a good thing.
So today I just finished reading the new Savage Worlds Adventure Edition. In short, I think it is a great update to the system. The rules are much easier to find including such rules as firing through cover to attack someone. While I don’t see all of the rules changes as being needed, none of them seem like they will cause problems1, and many of them improve the balance of the game or are just good changes in general. So in brief I would recommend anyone who likes the Savage Worlds system to get it as soon as it becomes available, and for a more detailed reasons why, continue reading.Continue reading “Impressions from Savage Worlds Adventure Edition”
Earlier this year I backed this kickstarter, and now while I am waiting for the physical books to get delivered (probably sometime next week), I have finally gotten a around to reading them. The basic premise is post World War III, a team of military agents are needed to fight a transnational criminal organization and save the world. Continue reading “Impressions from Freedom Squadron Commando’s Manual”
I just finished reading the preview for this game today. Based on the Dystopian Unvierse games produced by Indie Boards & Cards. The setting is a future 1984 like version of Paris after a nuclear war. Right now the role-playing game is being kickstarted here. Something to be aware of for this game is that by default it pushes for conflicts between the player characters with the potential for one or more of the characters to be government spies working against the other players. Continue reading “Impressions from Uprising: The Dystopian Universe Roleplaying Game”
I have been reading The Yellow King RPG preview that is currently being kickstarted here. It uses the GUMSHOE1 system as its task resolution engine, and because of that I decided to back it. I have long been interested in getting a game that uses the GUMSHOE system because I wanted to see how it handled investigations seeing as how that was what the system was designed from the ground up to do. So far I have read two of the four previewed books and started the third, and I want to get some thoughts down on the game as I see it now as well as on the system as I understand it based on what I have read. Continue reading “The Yellow King RPG”