I recently ordered Improv for Gamers from Evil Hat because I wanted to get some ideas on how to portray characters in a more in character way instead of my normal method of narration. I will start off by stating that this is something that I wanted to expand into, and there is nothing wrong with playing without getting into character and using accents and other aspects of acting to bring a character to life, I just wanted to try something different and didn’t know where to start, so I picked up this book as something to read and see where it lead me.
This was the last of the PDFs delivered as part of the Fate Core kickstarter that was funded in January of 2013. It was a long process to see all of the products delivered, but for each and every one of them, I am glad to have backed the project and to have see the growth of the company since this kickstarter. This book is set in the same world as Spirit of the Century and Young Centurions, and is the first of the books to use the rules in Fate Core (as opposed to Fate 3.0 and Fate Accelerated Edition). You can find more about this game, and other games in the setting here.
I got this book as part of the Fate of Cthulhu kickstarter that I backed a couple of months ago, and I just over the holiday took the time to read the book. In brief I was very happy with it and there are a a number of ideas that I am looking forward to making use of in my games.
I first encountered Robotech on weekday afternoons on "The Supper Ones" Channel 11. I was hooked immediately with the transforming robots and the battles with alien invaders. When Palladium Books started publishing the game I was ecstatic, though in retrospect, the system was not that great, and when I ran it, most of the rules were ignored. Since that time, I have played many systems and eventually settled on Savage Worlds as my goto system. Then I heard that someone was putting out a version of the game using those rules, I was intrigued. Now that I have read the book, I have some thoughts on it.
The book starts off with some basic time line and setting information which is a quick read, but if you were a fan of the cartoon, you know most of it, even if you don’t remember the dates.
I have been looking forward to this book as soon as I heard hints of it a year or more ago. And while I had nothing to go on other than a title, I wanted to see how Fate Core would handle the Cthulhu mythos and the horror aspects of game play. So while this game wasn’t what I was expecting which was a more traditional Call of Cthulhu style game, it has turned out to be so much more.
I backed this game on Kickstarter because I have enjoyed both the TV series Yay for it continuing on Amazon, and the novels that the show is based on. And while I knew nothing of the AGE (Adventure Game Engine), I figured if nothing else I could lift some of the concepts and make use of them in a different system of my choice.
This is a short piece that covers my thoughts about Over the Edge. It took me longer than I would have liked to read this, in part because I was spending extra time painting and preparing for a Deadlands Adventure Edition game. The short and to the point statement is that while it has some interesting ideas that I fully intend to lift for other things, it is not a system or setting for me.