Deadlands Savage Worlds Adventure Edition Session 2

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

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Deadlands Savage Worlds Adventure Edition Session 1

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

Continue reading “Deadlands Savage Worlds Adventure Edition Session 1”

Deadlands Session 0 Recap For Savage Worlds Adventure Edition

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

This first session was all about character building and while we had two physical copies of the Deadlands Reloaded Players Guide at the table and three tablets with the Savage Worlds Adventure Edition Rules this took most of the night. The issue was more not knowing the rules of Savage Worlds in general and less the specific changes for the new Editions. We did have to make several changes to most of the characters because of the rules knowledge, and even then I didn’t catch them all until I added the characters to the campaign site.

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Impression from the Savage Worlds Adventure Edition World Builder Guide

This is a book of short essays related to the Savage Worlds in general and the new Adventure Edition in particular. Some of these were more interesting to me than others, but all have value.

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Impressions from Savage Worlds Adventure Edition Mini-Settings

This book was part of the Savage Worlds Adventure Edition kickstarter and includes four mini or sample settings for use with the new rules. Each being radically different from the others and each displaying some aspect of the new rules.

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Ideas incorporated from Fate into Savage Worlds Adventure Edition

With the new adventure edition, and the new Interface Zero 3.0 Edition being Kickstarted for it, I am seeing some ideas that I was first introduced to in various versions of Fate making their way into Savage Worlds, and I think that this is a good thing.

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Savage Worlds Adventure Edition Changes

I have started re-reading the new Savage Worlds Adventure Edition again, this time with the latest version (4.1) of the draft. In part to make sure that I learn the rules, and see the updates that were made since the initial kickstarter release, but also to make notes about the rules changes that I like verse those that I don’t. You can find my full review here.

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