Creeping Horror in Savage Worlds

So today, I just finished reading my preview copy of Cthulhu Dark. I will probably wait to write a review of it after I have read the released version sometime around the end of the year, but I did want to talk about the concept of Creeping Horror that it has and some thoughts on how I am thinking of using them in my Deadlands Noir game. Continue reading “Creeping Horror in Savage Worlds”

Ideas for Clues in an Investigation Heavy Savage Worlds Game

One of the things that I have been thinking about lately is how to do investigation heavy games better. This is coming up because I am currently running a Deadlands Noir game, and one of the most frequent and wide-spread issues is pacing and keeping the players from flailing around without knowing where to go next. Continue reading “Ideas for Clues in an Investigation Heavy Savage Worlds Game”

Cthulhu Dark ideas for Savage Worlds Horror

Cthulhu Dark is a new Lovecraftian horror game raising funding on kickstarter now. From the information that I have seen, it looks very interesting, and is inspiring for horror games in Savage Worlds. You can find the kickstarter Continue reading “Cthulhu Dark ideas for Savage Worlds Horror”

Urban Shadows City Threats for Deadlands Noir

Today I just finished reading Dark Streets for Urban Shadows. This is a setting book and a collection of extra playbooks and essays for the Urban Shadows (an Apocalypse World game). It is not something that I intend to write a review for unless I go back and re-read the Urban Shadows core book and review it first, Continue reading “Urban Shadows City Threats for Deadlands Noir”

Ideas for Expansion Rules for Dramatic Tasks

This is an idea that I had while working on my latest session notes for my Deadlands Noir game here, and is in part based on the some of the ideas that came up in the new 7th Sea Second Edition rules. I don’t know why exactly the two ideas came together now, maybe it is because I just finished the Pirate Nations book, that I will be reading Nations of Theah Vol. 1 soon, or even that I have been reading some things on Rob Donoghue’s blog about the Risk mechanic. As it stands there is a lot of philosophical ideas in the new 7th Sea Second edition (and other games) that I use about not rolling dice unless failure would add to the overall story. Continue reading “Ideas for Expansion Rules for Dramatic Tasks”

Beginning Thoughts on Frameworks in Savage Worlds

This is something that I have been thinking about mostly since I read the preview of the Dresden Files Accelerated game, but that wasn’t the first place that I came across the concept. The first place I saw something like this concept was in the previews of Olympus, Inc1. The next place I saw it was with Savage Rifts in the Iconic Frameworks. Continue reading “Beginning Thoughts on Frameworks in Savage Worlds”