Deadlands Work Game Session 2

It has been a quiet week in Oro city for the new comers. Anne was taken in by Miss Abigail Sann the local school teacher and has started attending classes with the rest of the kids in the area, though she is among the oldest in the school. Vicent Voltaire meanwhile has been settling in to a routine of working at the Guggenheim mining company and living at Miss McCourt’s boarding house. While Mr. Hubert Finley has been taking care of his farm, and making the occasional trip back into town.

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Deadlands Savage Worlds Adventure Edition Session 10

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

We started off the session with the posse noticing John Hoover leaving his saloon through a side exit as they exited the Marshal’s office. Lefty also noticed that he was moving without his normal limp. Between this fact, and the suspicion that Marshal Cornell threw upon him, the posse decides that Lefty and Greyeyes will follow him while Mongo and Reverend Graves will get the horses.

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Deadlands Work Game Session 1

Before the session started we created another character to round out the posse:

Hattie Haloop

A child actress and entertainer who has a penitent for throwing tantrums when she doesn’t get her way and telling tall tells.

Story Start

Anne got bundled off by Miss Sann’s the local teacher to be taken care of since she was without a guardian.

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Deadlands Savage Worlds Adventure Edition Session 9

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

We start the session with the posse at the mine shaft that terminates with the strange checkered wall. Reverend Graves remembers seeing something like that in Reverend Browne’s book Monas Hieroglyphica. So he and Lefty go to look at the book and see if it has any clues as to what the wall is and what to do about it, while Greyeyes and Mongo stay to guard the strange wall.

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Deadlands Work Game Session 0

This was the start of a game that I am running at work. I am re-using the town that I created and have used for my non-work group, though I have been thinking about changes based on how I think this went with them. This is the first of what is going to be an ongoing game, and I expect at least one or two more players who couldn’t make the first game.

We started this with a brief introduction to the world of Deadlands, followed by the creation of characters. The posse we end up with are as follows:

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Deadlands Savage Worlds Adventure Edition Session 8

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

So we pick up with the group clearing up the bodies of those that they had killed and who had not had their canker escape yet. Afterwards they traveled up the wash to where the canker possessed bodies were digging.

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Deadlands Savage Worlds Adventure Edition Session 7

This is a short campaign that I am running trying out the new Adventure Edition rules set in the Deadlands world. You can find my player facing notes here which I will keep updated. This campaign is only expected to last about ten sessions. I am looking forward to the release of the updated Deadlands rules for the new system, but until then, I will muddle through with my own conversion. Though some of these conversions would not be used in a longer term campaign.

We start this session in the evening after speaking with Gugenheim. The posse then decides to let Dr. Banks know about what is going on with Cankers. After filling him in and convincing him of what is going on, then they move on to purchase rifles to go after the Cankers in the morning.

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