Several years ago I backed the Call of Cthulhu 7th ed. Kickstarter, and while it has been a really long road, the end is now finally in sight. One of the things that was funded with that Kickstarter which was delivered recently was the long-awaited Pulp Cthulhu supplement. The backers received the pdfs for this book mid last month, and I spent the last several days reading and digesting it.
When I last posted these Arcane Backgrounds, I envisioned doing one for each of the shape shifting flavors instead of just one for each group. While my original format will work, it would definitely work better for the not-tager versions because there is more information on the playable ones than there is for the non-player character not-dhohanoids. You can see the original post with references to the Corporation that created them here. So here are the revised backgrounds: Continue reading “A Second Pass at Tubbiq Alklmary and Hayalet Arcane Backgrounds for Interface 2.0 CthulhuTech”
This post is inspired by a couple of things, none of which are required to use. The first is the rules on cults that I just finished reading in the Codex Infernus. The second source of inspiration are the Dhohanoids and Tagers from CthulhuTech which I recently started thinking about. These thoughts have been swirling around in my head for the last couple of weeks, and now I finally am at a point where I can put them together. I am going to do this post in Continue reading “An Interface 2.0 Corp blended with CthulhuTech inspiration”
So today I finally finished reading the Codex Infernus, the last chapter was about the new demons, other monsters, and other hazards from hell. It was for the most part a perfectly acceptable bestiary. The included lesser and greater demons were definitely intended for higher rank characters, especially if you are using more than one or two of them in an encounter. Pretty much all of them take only half damage unless being attacked with magic or cold iron weapons. The Continue reading “Codex Infernus Part 3”
So I am still reading Codex Infernus, I have now finished three more chapters of the book (You can find my thoughts on the first three chapters here). These three chapters included a fantasy world, Aegeron, a description of the hell of Aegeron, and a chapter breaking down some of the concepts that you can use to make a custom hell for your campaign including some basic information on different real world cultures’ hells. This chapter also gives five Continue reading “Codex Infernus Part 2”
I have a weakness for any setting that contains one or more of the following, cults, secret societies, or pervasive mysteries. This is why I like so many of the Savage Worlds settings. Most have some combination of the above items. Be it in Deadlands with its Pinkertons, Texas Rangers and Twilight Legion and their struggles against the “Reckoners”, Rippers with the Cabal, or the Weird War series with its Twilight Legion.
Today a third design diary was released for the Rifts for Savage Worlds kickstarter today, and you can find it here. This one did not talk about the mechanics as the last two have, but covered the reasons why they chose the timeline for the book that they did. Part of the reason that they choose to set the book in the time period just after the Continue reading “Rifts Design Diary 3 for Savage Worlds”