One of the things that I have been thinking about lately is how to do investigation heavy games better. This is coming up because I am currently running a Deadlands Noir game, and one of the most frequent and wide-spread issues is pacing and keeping the players from flailing around without knowing where to go next. Continue reading “Ideas for Clues in an Investigation Heavy Savage Worlds Game”
So the other day I finished reading the new Goon RPG. I started out excited for it, then I started to get concerned as I was reading it, and I ended up at happy that I backed it. One of the things that I was not happy about was the words that were marked out throughout the book. Continue reading “Impressions of The Goon RPG”
We start the session with everyone back at Katarina’s place after catching trying to decide what to do about the escalating war between the Black Hand and the Five Families when Greyson gets a call from one of his police contacts tipping him off to a meeting between known Five Families members and Captain Mike Peterson from the third precinct. Continue reading “Deadlands Noir Session 20 Notes”
Cthulhu Dark is a new Lovecraftian horror game raising funding on kickstarter now. From the information that I have seen, it looks very interesting, and is inspiring for horror games in Savage Worlds. You can find the kickstarter Continue reading “Cthulhu Dark ideas for Savage Worlds Horror”
We got started late, and so this session was mostly a large battle, and then a bit of a discussion about what options the group has to resolve the situation that has been going on over the last two sessions.
We start the session with the everyone trying to decide where to go next. Continue reading “Deadlands Noir Session 19 Notes”
For my next session of the Deadlands Noir game that I am running, I am planning to use a variation on the Narrative rules from Weird Wars I. I have written about these rules before here, and you can find the rules in a preview here. Continue reading “Narrative Missions For Deadlands Noir”
This was probably the most focused case that we played which was kind of nice (it only took us about 4 1/2 sessions to get through it). One thing that I am learning about this group is how easily they can get distracted by other things going on in the game. So I have to be very careful how many red herrings I put out there otherwise, they might never resolve a case that they are working on. Continue reading “Case of the Black Postmortem”