So this is the kickstarter that I have been waiting on all year, and I got the preview pdf from the kickstarter on Friday, and have spent the day reading it to see what has changed for the new version of Savage Worlds. The base book which combines what was the Player’s Guide and Marshall’s Handbook is about 200 pages. this means they somehow cut about a hundred pages without it feeling like it which is very impressive.
I got this as part of the The Devils’ City: Horror Fiction & 5e Gaming Conjoined kickstarter and I have just finished reading it. For the most part this is a straight 5th Edition D&D rule set with some custom horror (Cthulhu related) races. I found it fascinating how little they had to tweak to make the rules work with a more modern setting. Mostly it was just some new weapons (cause you know guns), striping things down to one class, and adding a new Sanity saving throw to handle the horror mechanic.
So today I finished reading this book, and while it is an interesting game and one that I have wanted to read for a while,, it is definitely not for me. Lets start with the basics. This is the latest edition of a game originally published in the 90s in the modern horror genre. The players play characters that are either "asleep" or "aware" that something is wrong in the world, and struggle to understand what that is and in finding that out to survive. There are a number of influences in this setting between Gnostic thought and the Kabbalah. All of which should put it firmly in the realm of things that I would be interested in. Unfortunately the one thing that I personally don’t have any interest in involving in my games is sex and/or sexual assault which is one of the re-occurring themes of the setting. And yes I knew that there were adult themes involved in the book when I got it, and if that is your groups cup of tea, then have at it.
This is the new mini plot point campaign for the 50 Fathoms setting updated to the new Savage Words Adventure Edition rules set. The stories deal with the fallout from the "Long Swim" and at least some of the Doreen’s revenge against the Kehana.
This is another adventure for Deadlands that I just finished reading. It takes place after the events of the Plot Point Campaign The Flood and is for Heroic or Legendary characters. This is another book that I got to look at existing town maps to use in my own game and while it does have some, they are more accurate for use in and around The Great Maze. That aside, I liked what they did with this book a lot.
So I just finished reading this pdf and I am eagerly awaiting the physical kickstarter reward that will be coming later this year. This setting is the covers the end of Deadlands time line with the events that occur after Deadlands Hell On Earth. In some ways this setting makes me think of Firefly without as much of the technologically advanced Alliance. This is what you would get if all the action took place on all the backwater worlds.
So today I finished reading the final book in the Rifts for Savage Worlds: American Armageddon. At this point I can say I am happy with all of the books, but I do wish they had combined them instead of making them three separate books. With them each covering the same area (North America) there is a lot of overlap and refer to te other book that makes getting individual books less useful than it would have been to get one book that covered each of the areas. though to be fair this entire book felt more like a GM book with most of the information contained in it left for the factions that are not as likely to be played by most groups.
So I just finished reading my latest book, Savage Rifts Blood and Banes. This book was part of the last Rifts kickstarter that upgraded the rules to the new Adventure Edition for Savage Worlds. When I collected the Rifts books in the 90’s, one of the books that I did get was the World book on the Vampire Kingdoms, so this book was not completely new to me as that was one of the three regions covered.
So after finishing reading the new edition of Eclipse Phase, I went back and started reading some of my backlog of Savage Worlds kickstarter books. Starting with the new Savage Rifts book Arcana and Mysticism. I was very impressed with the original Rifts kickstarter and when this one came out with upgrades for the new edition of Savage Worlds, I jumped on it with both feet. When I was much younger I also picked up the Rifts books, but I stopped following the setting in the early 90s, so most of the information in this book was new to me. Anyway here we go.
So I just finished reading the new edition of Eclipse Phase and wanted to get some thoughts on it written down. First off, it is a monster of a book and took me longer to read than I would have liked just because of the density of information that it contains. The new edition does a lot of good things for simplifying the rules especially for characters which were complex in the first edition. In fact the two biggest improvements I saw in the game were the change to use Morph Points and Gear Points to acquire a body and gear.